![]() He has to find out what’s going on, and quickly.įrom here the game begins to switch back and forth between these two characters, the younger man from the graveyard (whose scenes remain in black and white) and the old man from the cabin (in color), neither of whom is ever named. What’s more, there seem to be additions to the place-bars on the windows, a dark hole in the bathroom wall leading deeper inside-that he’s never seen before. When it clears a moment later, he finds his house has been rendered a chaotic wreck with furniture strewn everywhere and the lights no longer working. Driven inside by the cold and sudden rain, no sooner has he lit a fire in his fireplace than he is plunged into darkness. ![]() The game then transitions to a colorful outdoor scene wherein an elderly man is chopping wood outside a log cabin. The result, while sometimes memorable, is a decidedly uneven experience.įirewood opens with a well-dressed man alone in a cemetery expressing his remorse at a particular grave, the stark black-and-white presentation emphasizing his melancholy mindset. It’s undoubtedly surreal and disturbing, with genuine scares and an atmosphere of palpable dread in which player agency emphasizes the protagonists’ powerlessness, but as in dreams there’s little explanation provided for what’s occurring, and you will find yourself performing numerous illogical actions without understanding why they’re necessary. The retro-styled side-scroller feels in almost every respect like a nightmare rendered playable, though that proves more of a mixed blessing than the developers might have intended. This line comes about a third of the way through Firewood, delivered by one of the two player characters, and it’s an apt description of the game itself.
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